Sunday, July 11, 2010

Preview time

I've finally managed to make a video preview of the iPhone game I've been working on.



The name is, semi-officially, "Final Freeway" (depends also if by the time I will try to register the game on the Apple store, it won't be already taken.. as there has been some cybersquatting for app names).

The official site for this and possible future titles is oyatsukai.com ..a domain that I bought recently.
The funny-sounding Japanese name has some sort of meaning.. though, depending on how one reads it, it can mean slightly different things.
For me it means "recess gathering" or "taking a break for work". Oyatsu means "afternoon snack", kai, with the kanji 会, means meeting/gathering.
This is partly related to the 5 PM excursions to the nearby convenience store that we used to do with my ex-coworkers. An excuse to take a breath of fresh air, buy some cake and for some also to check out some of the "local fauna" passing by from the nearby fashion school ;)
The more malicious Italian reader could translate this as "merenda" or more subtly as "merende".. ("snack buddies" has historically taken an ugly meaning, related to a group of alleged criminals.. ouch !!).

..anyhow ! About the game.. ..it's close to completion. But I need to add a few more important things:

  • A proper ending (very limited right now)
  • Some sort of crash animation (and perhaps more penalty for bumping into things and cars at high speed)
  • Music playback (sound track should come soon)
  • Maybe more non-player cars (it was so convenient when things where done by hand using carefully allocated color palette -> instant color variations !)
  • Maybe more player cars to unlock

Things that won't be in are, for example: light-speed nitro boost, grabbing tokens, weapons, explosions, mile-long drifting at 200 mph, etc.
Though Turbo Out Run did have a "turbo" addition, I think that arcade racing games have gone too far with crazy options that are just too over the top.
Part of what drives me is that I'd like to cruise away in a Ferrari for real, so, my ideal racing game would reflect that vision. If one starts adding weapons and acrobatic jumps and explosions.. then it becomes just too surreal..  realism can be great, too ! (more of that in a later blog post).

Anyhow.. enjoy the video and don't be afraid to criticize 8)
pooff !!

14 comments:

  1. Hey, hey, hey! Congratulations! I was wondering what the progress was like. Are you planning on changing the engine sound? It needs a more "high-performance vehicle" sound to it. :)

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  2. Thanksss... making a proper engine sound I guess is not so easy.

    I only use one idle sound and change the pitch accordingly with the speed of the car.

    A first step would be to implement a concept of gears, and assign the pitch value to the RPM.. and simulate an automatic gear shift.

    ..we'll see how difficult it is to get right, and if it's not too difficult, it may make it in the first release.

    woooo

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  3. Spettacolo Davide, sembra stia venendo su veramente alla grande! Ti "spammo" subito la notizia dell'anteprima del video sui siti che contano sperando che la pubblicità possa essere d'aiuto. Ciao, Marco

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  4. Davide come prima cosa però inverti i controlli :) La croce direzionale dovrebbe stare a sinistra e la barra per accelerare/frenare a destra (il 99% dei giochi hanno i controlli strutturati in questo modo e anche le console portatili DS e PSP non fanno eccezione). Cia! Marco

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  5. Ecco la notizia su iPhoneItalia
    http://zipp.it/i/D83V7

    (Marco)

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  6. Ciao Marco !

    Grazie del supporto 8) (e vedo gia' i primi complaints ;)

    Riguardo ai controlli, la posizione e' scambiabile dalle opzioni. In oltre, lo steering di default e' via accelerometro.

    maomao

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  7. Nulla Davide! ;) Solo una cosa... mi chiedevo una volta che lo pubblicherai sullo Store quanto passerà prima che Sega si farà sentire... E' indubbiamente troppo simile a OutRun (che io personalmente adoro) e non la prenderanno di certo bene (se non ricordo male per un "clone" di Sonic obbligarono l'autore a ritirarlo subito dallo store pena azioni legali...).

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  8. mha.. negli anni 80-90 i giochi di corse erano cosi'.. al tempo non credo la Sega avesse avuto problemi 8)

    Se dovesse sorgere qualche problema, posso sempre provare a regalare un vino italiano a Mr. Out Run, che pare sia un intenditore ;)

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  9. Hahaha buona idea quella del vino! ;) Cmq mettici qualche muschetta carina, migliora il suono dell'engine, i menù (non mi piace proprio il menù iniziale, troppo semplicistico), qualche stage in più e per me sold :) Ah sarebbe carina anche la mappa alla fine che ti mostra il percorso che hai fatto... proprio alla "Out Run". E metti la voce "CHECK POINT" a ogni extended time ;)

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  10. Grazie dei consigli.. faro' quello che posso.
    Al momento sono impegnato a creare il finale.

    Fatto quello mi dedichero' ai dettagli.. incluso suono dell'engine (anche se magari con la musica si sente meno) e qualche voce (mi tocchera' usare la mia visto che qui non parla inglese nessuno ;)

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  11. Oyajikai.com era preso? :)

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  12. Bring back the old fonts!!! :)

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  13. You don't like the hires version ? 8P

    I'll need to use different fonts for other stuff anyway.

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